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I'm a sound engineer with a background in sound design, dialogue recording, foley and mixing. I’ve worked across a range of projects from live action to animation, always aiming to elevate storytelling through thoughtful, creative sound. No matter the scale, I bring a versatile skill set and a passion for detail to every mix.

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Fitzrovia Post (2023 - Present)

Sound Engineer Running client sessions across TV, animation, advertising and games. Clients include Netflix, Disney, Audible, BBC, Prime and Epic Games. Focused on sound design, foley, dialogue, mixing, and final delivery for broadcast and streaming.

CANEaudio (2020 - 2023)

Freelance Sound Designer specialising in animation for TV, digital content, and branded media. Clients include WildBrain, eOne/Hasbro, Moonbug, Audict Samples, and more. Responsible for full audio post workflows, from design and editing to final mix and delivery.

inMusic (2018 - 2020)

Priority 1 audio technical advisor providing expert support and ensuring

quality customer service for music/audio/MIDI studio equipment. Supporting UK operations, team and managing troubleshooting and client relations in the BENELUX region.

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